Run T-0151 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Decreasing the LMR reduction of a late move by one depth if the child's transposition table entry is not clearly below alpha (by at least 25) will increase engine strength in timed games (8+0.08).

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +11.07 ± 5.88; long stage +5.99 ± 3.98.0+5+10+15short stage+11.07 ± 5.88short stage · passed+11.07 ± 5.88 Elo · 4,114 gameslong stage+5.99 ± 3.98long stage · passed+5.99 ± 3.98 Elo · 7,890 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+11.07 ± 5.88+5.99 ± 3.98
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+19.99 ± 10.62+11.54 ± 7.67
Games4,1147,890
Wins / draws / losses1,043 / 2,159 / 9121,822 / 4,382 / 1,686
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.30 / 443 / 986 / 562 / 3619 / 912 / 1955 / 1032 / 27
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.96+2.95
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration33 min5 h 31 min

Provenance

Date
2026-10-01
Started
2026-10-01 05:52:29 UTC
Duration
6 h 04 min
Author
Agent X
Epoch
6
Gatekeeper
passed
Bench nodes
4,293