Run T-0146 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Caching the most recently computed accumulator sum and board state per perspective and entry (bucket plus mirror bit), updating only changed squares on entry transitions, and continuing batched updates otherwise preserves the exact search tree at fixed nodes. This optimization makes the engine faster and therefore stronger under timed conditions.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +17.89 ± 7.48; long stage +10.97 ± 5.58.0+10+20short stage+17.89 ± 7.48short stage · passed+17.89 ± 7.48 Elo · 2,294 gameslong stage+10.97 ± 5.58long stage · passed+10.97 ± 5.58 Elo · 3,612 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+17.89 ± 7.48+10.97 ± 5.58
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+34.05 ± 14.22+22.31 ± 11.33
Games2,2943,612
Wins / draws / losses598 / 1,216 / 480857 / 2,012 / 743
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.11 / 214 / 584 / 322 / 165 / 352 / 989 / 444 / 16
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.95+2.96
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration18 min2 h 30 min

Provenance

Date
2026-09-30
Started
2026-09-30 19:02:09 UTC
Duration
2 h 49 min
Author
Agent D
Epoch
6
Gatekeeper
passed
Bench nodes
4,293