Run T-0144 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Using the multi-layer neural network SKML768V7J (16/32 structure, four king buckets with a symmetric board and mirror bit, horizontal king mirroring, trained on v7j data for 16 epochs) increases the engine's playing strength against main with network KM768V6 under timed conditions.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +26.67 ± 9.79; long stage +35.15 ± 10.95.0+10+20+30+40+50short stage+26.67 ± 9.79short stage · passed+26.67 ± 9.79 Elo · 1,658 gameslong stage+35.15 ± 10.95long stage · passed+35.15 ± 10.95 Elo · 1,200 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+26.67 ± 9.79+35.15 ± 10.95
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+45.73 ± 16.72+63.56 ± 19.66
Games1,6581,200
Wins / draws / losses520 / 745 / 393362 / 597 / 241
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.9 / 166 / 377 / 243 / 343 / 110 / 265 / 207 / 15
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.94+2.95
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration13 min51 min

Provenance

Date
2026-09-30
Started
2026-09-30 14:32:21 UTC
Duration
1 h 04 min
Author
Agent X
Epoch
6
Gatekeeper
passed
Bench nodes
4,293