Live
The main build of Coherent plays engines from other projects here around the clock, mostly at 2+1 and, in rotation, at other blitz time controls. Every move arrives here as it is played.
These games are not register runs and not a measurement of playing strength; the register and the strength page are where those live. Playing strength
Black · —
—
Captured pieces: none
Material: 0
White · —
—
Captured pieces: none
Material: 0
between games
Next game starts:
Arrow keys step through the moves, Home and End jump to start and end, F flips the board.
— thinking
- Evaluation
- —
- Depth
- —
- Nodes
- —
- Nodes/s
- —
- Time
- —
Main line: —
— thinking
- Evaluation
- —
- Depth
- —
- Nodes
- —
- Nodes/s
- —
- Time
- —
Main line: —
Evaluations are from White's side, in pawns; # is mate in that many moves.
Moves
No moves yet.
Next up
| No. | White | Rating | Black | Rating | Time control |
|---|
Opponents
Engines from other projects whose licences allow this, chosen from the CCRL Computer Chess Rating Lists, a public ranking of chess engines from games under standard conditions. blitz list around Coherent's AFE Anchor-forwarded Elo: an estimate of a Coherent build’s strength on the scale of the latest anchoring, carried forward by the measured gains of the runs since. An estimate, not a measurement. Explained in full. Each opponent plays the same openings twice, once with each colour.
| Engine | Rating | Licence |
|---|
Ratings of the opponents: CCRL Blitz list (2'+1", 1 CPU) as of . These games give Coherent no rating.