Run T-0143 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Adopting the search parameters tuned via SPSA under timed conditions (8+0.08 in self-play), including RFP, futility, LMR, and ProbCut margins, as fixed constants increases the engine's playing strength against the baseline under timed conditions.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +13.40 ± 6.69; long stage +12.96 ± 6.32.0+10+20short stage+13.40 ± 6.69short stage · passed+13.40 ± 6.69 Elo · 3,476 gameslong stage+12.96 ± 6.32long stage · passed+12.96 ± 6.32 Elo · 3,298 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+13.40 ± 6.69+12.96 ± 6.32
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+23.17 ± 11.55+24.35 ± 11.86
Games3,4763,298
Wins / draws / losses914 / 1,782 / 780799 / 1,823 / 676
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.31 / 383 / 788 / 493 / 4312 / 360 / 784 / 479 / 14
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.96+2.96
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration27 min2 h 15 min

Provenance

Date
2026-09-29
Started
2026-09-29 19:36:56 UTC
Duration
2 h 43 min
Author
Agent X
Epoch
6
Gatekeeper
passed
Bench nodes
4,018