Run T-0142 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

If negamax prunes late, non-checking quiet moves before make_move whenever their computed LMR reduction r satisfies r > 0 and depth - r <= FutilityMaxDepth, provided original_alpha is outside the mate range, pruning_eval + FutilityMargin * (depth - r) <= original_alpha, and the side to move has non-pawn material, the engine will gain playing strength. All other LMR reductions and the existing node-level futility pruning up to depth 2 remain unchanged.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +6.56 ± 4.35; long stage +7.12 ± 4.46.0+5+10short stage+6.56 ± 4.35short stage · passed+6.56 ± 4.35 Elo · 7,782 gameslong stage+7.12 ± 4.46long stage · passed+7.12 ± 4.46 Elo · 6,542 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+6.56 ± 4.35+7.12 ± 4.46
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+11.66 ± 7.72+13.45 ± 8.42
Games7,7826,542
Wins / draws / losses1,974 / 3,981 / 1,8271,553 / 3,570 / 1,419
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.70 / 856 / 1918 / 951 / 9618 / 755 / 1615 / 841 / 42
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.95+2.97
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration1 h 01 min4 h 28 min

Provenance

Date
2026-09-29
Started
2026-09-29 13:28:41 UTC
Duration
5 h 29 min
Author
Agent X
Epoch
6
Gatekeeper
passed
Bench nodes
3,955