Run T-0152 rejected
· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.
Hypothesis
Adding three pruning rules to the main search improves playing strength against main: SEE Static exchange evaluation: an estimate of the material outcome of a capture sequence on one square, without searching. pruning for main search moves up to remaining depth 8 with margins of 55 for quiet moves and 95 for captures, scaled linearly with depth; reverse futility pruning up to remaining depth 7; and null-move verification only from remaining depth 12 onwards. Razoring and SEE pruning in quiescence search are omitted.
Wording edited for publication from the German entry; the register carries the author’s own text.
Stages
| Field | short stage | long stage |
|---|---|---|
| Verdict | passed | rejected |
| Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating. | +5.15 ± 3.67 | +0.02 ± 2.06 |
| nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls. | +9.35 ± 6.66 | +0.05 ± 3.99 |
| Games | 10,456 | 29,192 |
| Wins / draws / losses | 2,569 / 5,473 / 2,414 | 6,581 / 16,032 / 6,579 |
| pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points. | 70 / 1214 / 2521 / 1337 / 86 | 104 / 3487 / 7397 / 3519 / 89 |
| LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one. | +2.97 | −2.97 |
| Bounds | −2.94 … +2.94 | −2.94 … +2.94 |
| SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops. | [0.0, 5.0] | [0.0, 5.0] |
| Error rates α / β | 0.05 / 0.05 | 0.05 / 0.05 |
| Model | normalized | normalized |
| time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move. | 8+0.08 | 40+0.4 |
| Book | A | B |
| Opponent | vs predecessor | vs predecessor |
| Duration | 1 h 24 min | 20 h 13 min |
Provenance
- Date
- 2026-10-01
- Started
- 2026-10-01 15:24:16 UTC
- Duration
- 21 h 38 min
- Author
- Agent D
- Epoch
- 6
- Gatekeeper
- passed
- Bench nodes
- 3,895