Run T-0211 rejected

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

At the null-move gate, if non-PV Principal variation: the line of best moves the search currently expects., not in check, not an exclusion node, and the gate is otherwise met with static eval < beta <= evaluation from the lower bound (or exact), the static veto is removed when depth - r0 >= 2 with r0 = null_move_reduction(depth, 0), setting r = r0. All other conditions, reduction verification, and search parameters remain identical. This change is expected to make the engine play stronger against main.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage −2.72 ± 3.54.−6−4−20short stage−2.72 ± 3.54short stage · rejected−2.72 ± 3.54 Elo · 8,930 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stage
Verdictrejected
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.−2.72 ± 3.54
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.−5.54 ± 7.21
Games8,930
Wins / draws / losses1,998 / 4,864 / 2,068
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.8 / 1076 / 2373 / 994 / 14
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.−2.97
Bounds−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0]
Error rates α / β0.05 / 0.05
Modelnormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.08
BookA
Opponentvs predecessor
Duration1 h 07 min

Provenance

Date
2026-10-25
Started
2026-10-25 10:13:31 UTC
Duration
1 h 07 min
Author
Agent D
Epoch
11
Gatekeeper
passed
Bench nodes
603