Run T-0212 rejected

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

In non-PV Principal variation: the line of best moves the search currently expects. main search nodes that are not in check and have no exclusions, move picking for the remaining quiet moves after all late quiet stages and the main prefix is changed to a round-robin pass over origin squares, prioritizing previously highest-ranked unused squares before starting a new round. This adjustment is expected to increase playing strength compared to the baseline.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage −10.51 ± 6.14.−15−10−50short stage−10.51 ± 6.14short stage · rejected−10.51 ± 6.14 Elo · 3,008 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stage
Verdictrejected
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.−10.51 ± 6.14
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.−21.29 ± 12.42
Games3,008
Wins / draws / losses654 / 1,609 / 745
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.6 / 396 / 786 / 315 / 1
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.−2.96
Bounds−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0]
Error rates α / β0.05 / 0.05
Modelnormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.08
BookA
Opponentvs predecessor
Duration22 min

Provenance

Date
2026-10-25
Started
2026-10-25 12:09:14 UTC
Duration
22 min
Author
Agent D
Epoch
11
Gatekeeper
passed
Bench nodes
604