Run T-0190 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

If killer 1, killer 2, and countermoves receive no fixed rank bonus in quiet move ordering when their history score is below -3000, and if the LMR reduction discount for killers and countermoves is removed when their history score is below -3000 (including tactical killers and countermoves), the engine will play stronger on the clock.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +4.69 ± 3.33; long stage +2.76 ± 2.21.0+2+4+6+8short stage+4.69 ± 3.33short stage · passed+4.69 ± 3.33 Elo · 10,300 gameslong stage+2.76 ± 2.21long stage · passed+2.76 ± 2.21 Elo · 22,430 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+4.69 ± 3.33+2.76 ± 2.21
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+9.44 ± 6.71+5.67 ± 4.55
Games10,30022,430
Wins / draws / losses2,419 / 5,601 / 2,2805,092 / 12,424 / 4,914
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.16 / 1133 / 2718 / 1262 / 2111 / 2516 / 5983 / 2694 / 11
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.96+2.95
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration1 h 18 min14 h 40 min

Provenance

Date
2026-10-19
Started
2026-10-18 21:59:06 UTC
Duration
15 h 59 min
Author
Agent D
Epoch
10
Gatekeeper
passed
Bench nodes
696