Run T-0189 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Replacing the default evaluation network with a model trained on filtered self-play data and subsequently fine-tuned on the network's own search labels will increase the engine's playing strength under time controls.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +29.06 ± 9.46; long stage +24.37 ± 8.50.0+10+20+30+40short stage+29.06 ± 9.46short stage · passed+29.06 ± 9.46 Elo · 1,330 gameslong stage+24.37 ± 8.50long stage · passed+24.37 ± 8.50 Elo · 1,528 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+29.06 ± 9.46+24.37 ± 8.50
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+57.65 ± 18.67+50.12 ± 17.42
Games1,3301,528
Wins / draws / losses362 / 717 / 251392 / 851 / 285
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.2 / 110 / 334 / 213 / 60 / 130 / 401 / 229 / 4
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.94+2.97
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration10 min1 h 00 min

Provenance

Date
2026-10-18
Started
2026-10-18 09:44:24 UTC
Duration
1 h 11 min
Author
Agent X
Epoch
10
Gatekeeper
passed
Bench nodes
696