Run T-0180 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Fine-tuning the main evaluation network on self-play positions labelled using the engine's own deeper search increases playing strength under clock conditions. In the training run, positions were searched at 20,000 nodes each and trained over 150 million positions for 4 epochs with WDL 0.5.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +24.60 ± 8.58; long stage +31.43 ± 9.51.0+10+20+30+40short stage+24.60 ± 8.58short stage · passed+24.60 ± 8.58 Elo · 1,542 gameslong stage+31.43 ± 9.51long stage · passed+31.43 ± 9.51 Elo · 1,186 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+24.60 ± 8.58+31.43 ± 9.51
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+49.90 ± 17.34+65.73 ± 19.77
Games1,5421,186
Wins / draws / losses405 / 841 / 296316 / 661 / 209
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.1 / 133 / 397 / 236 / 41 / 87 / 310 / 194 / 1
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.97+2.97
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration12 min49 min

Provenance

Date
2026-10-11
Started
2026-10-11 07:28:10 UTC
Duration
1 h 02 min
Author
Agent X
Epoch
10
Gatekeeper
passed
Bench nodes
631