Run T-0179 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Increasing the material scaling of the network evaluation by raising MaterialSkala from 40 to 80, while keeping MaterialMitte unchanged at 3370, is expected to improve playing strength under clock conditions compared to the baseline.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +9.43 ± 5.15; long stage +13.02 ± 6.10.0+5+10+15+20short stage+9.43 ± 5.15short stage · passed+9.43 ± 5.15 Elo · 4,422 gameslong stage+13.02 ± 6.10long stage · passed+13.02 ± 6.10 Elo · 2,990 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+9.43 ± 5.15+13.02 ± 6.10
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+18.77 ± 10.24+26.60 ± 12.45
Games4,4222,990
Wins / draws / losses1,086 / 2,370 / 966736 / 1,630 / 624
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.8 / 466 / 1146 / 580 / 110 / 305 / 774 / 415 / 1
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.97+2.97
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration34 min2 h 02 min

Provenance

Date
2026-10-11
Started
2026-10-11 02:40:46 UTC
Duration
2 h 37 min
Author
Agent D
Epoch
10
Gatekeeper
passed
Bench nodes
699