Run T-0181 interrupted
Wall run: the full number of games was played without the SPRT reaching a verdict. Interrupted, no verdict; it counts neither as passed nor in the share of verdicts.
· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.
Hypothesis
If killer and countermove bonuses in quiet move ordering are skipped when the ordering history sum (history plus continuations, near-root and pawn history) falls below -3000, and the late move reduction deduction for killers is omitted when the move's history intersection falls below -3000, while leaving killer and countermove table updates and the rest of the search unchanged, the engine will play stronger on the clock.
Wording edited for publication from the German entry; the register carries the author’s own text.
Stages
| Field | short stage | long stage |
|---|---|---|
| Verdict | passed | interrupted |
| Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating. | +4.10 ± 3.03 | +1.27 ± 1.52 |
| nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls. | +8.28 ± 6.12 | +2.59 ± 3.11 |
| Games | 12,370 | 48,000 |
| Wins / draws / losses | 2,837 / 6,842 / 2,691 | 10,864 / 26,447 / 10,689 |
| pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points. | 21 / 1354 / 3298 / 1482 / 30 | 27 / 5555 / 12655 / 5742 / 21 |
| LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one. | +2.96 | +0.18 |
| Bounds | −2.94 … +2.94 | −2.94 … +2.94 |
| SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops. | [0.0, 5.0] | [0.0, 5.0] |
| Error rates α / β | 0.05 / 0.05 | 0.05 / 0.05 |
| Model | normalized | normalized |
| time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move. | 8+0.08 | 40+0.4 |
| Book | A | B |
| Opponent | vs predecessor | vs predecessor |
| Duration | 1 h 36 min | 32 h 20 min |
Provenance
- Date
- 2026-10-12
- Started
- 2026-10-12 09:48:40 UTC
- Duration
- 33 h 57 min
- Author
- Agent X
- Epoch
- 10
- Reason
- wall run (full number of games, no verdict)
- Gatekeeper
- passed
- Bench nodes
- 631