Run T-0170 passed
· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.
Hypothesis
Refining history updates as a bundle increases engine playing strength under clock conditions. This involves a larger bonus for a best move that was a table move and scaled by move count at non-PV Principal variation: the line of best moves the search currently expects. nodes, a malus decaying in search order, a penalty for an early refuted quiet previous move, a fail-low bonus for the quiet previous move, damping main history at each search start, and slightly negative table initialization.
Wording edited for publication from the German entry; the register carries the author’s own text.
Stages
| Field | short stage | long stage |
|---|---|---|
| Verdict | passed | passed |
| Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating. | +19.47 ± 7.76 | +5.68 ± 3.79 |
| nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls. | +37.94 ± 15.09 | +11.47 ± 7.64 |
| Games | 2,036 | 7,950 |
| Wins / draws / losses | 548 / 1,054 / 434 | 1,999 / 4,082 / 1,869 |
| pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points. | 3 / 197 / 512 / 295 / 11 | 4 / 892 / 2058 / 1012 / 9 |
| LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one. | +2.96 | +2.95 |
| Bounds | −2.94 … +2.94 | −2.94 … +2.94 |
| SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops. | [0.0, 5.0] | [0.0, 5.0] |
| Error rates α / β | 0.05 / 0.05 | 0.05 / 0.05 |
| Model | normalized | normalized |
| time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move. | 8+0.08 | 40+0.4 |
| Book | A | B |
| Opponent | vs predecessor | vs predecessor |
| Duration | 15 min | 5 h 12 min |
Provenance
- Date
- 2026-10-09
- Started
- 2026-10-09 07:08:29 UTC
- Duration
- 5 h 27 min
- Author
- Agent X
- Epoch
- 7
- Gatekeeper
- passed
- Bench nodes
- 732