Run T-0104 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Three functional-neutral optimizations increase engine speed without altering the search tree: static exchange evaluation reuses shared attack masks, has_non_pawn_material considers only the side's own pieces, and transposition table entries for child nodes are prefetched immediately after move execution using __builtin_prefetch.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +12.25 ± 8.54; long stage +20.29 ± 11.59.0+10+20+30short stage+12.25 ± 8.54short stage · passed+12.25 ± 8.54 Elo · 2,384 gameslong stage+20.29 ± 11.59long stage · passed+20.29 ± 11.59 Elo · 1,234 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+12.25 ± 8.54+20.29 ± 11.59
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+20.01 ± 13.95+34.04 ± 19.38
Games2,3841,234
Wins / draws / losses701 / 1,066 / 617355 / 596 / 283
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.37 / 247 / 552 / 307 / 4912 / 126 / 282 / 172 / 25
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.95+2.94
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 10.0][0.0, 10.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration18 min48 min

Provenance

Date
2026-09-22
Started
2026-09-21 22:40:10 UTC
Duration
1 h 06 min
Author
Agent A
Epoch
5
Gatekeeper
passed
Bench nodes
3,627