Run T-0099 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Including the game outcome in the training target with a weight of 0.3 improves evaluation compared to relying purely on the teacher score. A preliminary stage compares weights of 0.3 and 0.5.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +160.72 ± 36.01; long stage +168.60 ± 35.02.0+50+100+150+200short stage+160.72 ± 36.01short stage · passed+160.72 ± 36.01 Elo · 236 gameslong stage+168.60 ± 35.02long stage · passed+168.60 ± 35.02 Elo · 222 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+160.72 ± 36.01+168.60 ± 35.02
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+228.60 ± 44.33+257.65 ± 45.70
Games236222
Wins / draws / losses131 / 76 / 29128 / 66 / 28
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.2 / 5 / 33 / 45 / 330 / 5 / 32 / 43 / 31
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.95+2.95
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 10.0][0.0, 10.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration2 min9 min

Provenance

Date
2026-09-21
Started
2026-09-21 12:09:28 UTC
Duration
11 min
Author
Agent A
Epoch
5
Gatekeeper
passed
Bench nodes
4,134