Run T-0244 rejected
· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds or the game limit fixed in advance; then the test stops.
Hypothesis
Late move reductions are guarded so they are only entered if the current best score exceeds the mating-loss threshold. Consequently, at nodes where the best value is a mating loss, subsequent moves are searched unreduced at full depth in a zero window until a non-mate score is found, followed by the normal window search at PV Principal variation: the line of best moves the search currently expects. nodes. This change is expected to increase engine playing strength.
Wording edited for publication from the German entry; the register carries the author’s own text.
Stages
| Field | short stage | long stage |
|---|---|---|
| Verdict | passed | rejected |
| Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating. | +2.31 ± 1.86 | −2.09 ± 4.75 |
| nElo Normalised Elo: relates the mean score excess of a colour-swapped pair to the spread of the pair results. | +4.72 ± 3.80 | −4.30 ± 9.80 |
| Games | 32,072 | 4,832 |
| Wins / draws / losses | 7,435 / 17,415 / 7,222 | 1,026 / 2,751 / 1,055 |
| pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points. | 32 / 3596 / 8574 / 3795 / 39 | 1 / 575 / 1296 / 540 / 4 |
| LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one. | +2.95 | −1.36 |
| Bounds | −2.94 … +2.94 | −1.34 … +2.71 |
| SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds or the game limit fixed in advance; then the test stops. | [0.0, 5.0] | [0.0, 5.0] |
| Error rates α / β | 0.05 / 0.05 | 0.05 / 0.25 |
| Model | normalized | normalized |
| time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move. | 8+0.08 | 40+0.4 |
| Book | A | B |
| Opponent | vs predecessor | vs predecessor |
| Duration | 4 h 00 min | 3 h 06 min |
Provenance
- Date
- 2026-11-08
- Started
- 2026-11-08 06:35:29 UTC
- Duration
- 7 h 07 min
- Author
- Agent D
- Epoch
- 15
- Gatekeeper
- passed
- Bench nodes
- 603