Run T-0199 passed
· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.
Hypothesis
Combining TT Transposition table: a cache of already searched positions, keyed by a hash of the position. prefetching before search cutoffs, a 512-bit network accumulator for x86-64-v4, cuckoo table lookups in repetition detection restricted to indices where opponent moves cancel out without side keys, and compile-time permutation of FT rows, FT biases, and both L2 view halves with an identical weight file increases engine speed over the baseline while maintaining identical search tree, evaluations, tuning parameters, and search outputs.
Wording edited for publication from the German entry; the register carries the author’s own text.
Stages
| Field | short stage | long stage |
|---|---|---|
| Verdict | passed | passed |
| Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating. | +5.64 ± 3.55 | +2.65 ± 2.18 |
| nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls. | +13.22 ± 8.31 | +6.21 ± 5.12 |
| Games | 6,710 | 17,720 |
| Wins / draws / losses | 1,585 / 3,649 / 1,476 | 4,078 / 9,699 / 3,943 |
| pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points. | 4 / 540 / 2161 / 643 / 7 | 3 / 1527 / 5667 / 1658 / 5 |
| LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one. | +2.98 | +2.73 |
| Bounds | −2.94 … +2.94 | −1.34 … +2.71 |
| SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops. | [0.0, 5.0] | [0.0, 5.0] |
| Error rates α / β | 0.05 / 0.05 | 0.05 / 0.25 |
| Model | normalized | normalized |
| time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move. | 8+0.08 | 40+0.4 |
| Book | A | B |
| Opponent | vs predecessor | vs predecessor |
| Duration | 50 min | 11 h 26 min |
Provenance
- Date
- 2026-10-22
- Started
- 2026-10-22 06:31:50 UTC
- Duration
- 12 h 16 min
- Author
- Agent X
- Epoch
- 11
- Gatekeeper
- passed
- Bench nodes
- 683