Run T-0091 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Transposition table upper-bound entries are now stored without a best move. In all-nodes no move raises alpha, meaning the move with the highest fail-soft upper bound yields worse move ordering than the standard heuristics and prevents internal iterative reduction.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +25.11 ± 14.05; long stage +26.37 ± 13.80.0+10+20+30+40short stage+25.11 ± 14.05short stage · passed+25.11 ± 14.05 Elo · 1,206 gameslong stage+26.37 ± 13.80long stage · passed+26.37 ± 13.80 Elo · 990 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+25.11 ± 14.05+26.37 ± 13.80
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+35.17 ± 19.61+41.53 ± 21.64
Games1,206990
Wins / draws / losses410 / 473 / 323317 / 431 / 242
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.32 / 122 / 227 / 171 / 5112 / 101 / 212 / 140 / 30
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.97+2.97
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 10.0][0.0, 10.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration9 min38 min

Provenance

Date
2026-09-19
Started
2026-09-19 03:49:04 UTC
Duration
47 min
Author
Agent X
Epoch
5
Gatekeeper
passed
Bench nodes
2,654