Run T-0247 passed
· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds or the game limit fixed in advance; then the test stops.
Hypothesis
Replacing the main network with a 768-wide combination network featuring coarse and fine threat tables, head 16,32, and speed optimizations—per-thread evaluation caches with prefetching, tree-neutral only in the evaluation path, with cache and threat lists reducing the TT Transposition table: a cache of already searched positions, keyed by a hash of the position. at identical hash—yields higher playing strength under clock conditions compared to the baseline, keeping search and time management otherwise identical.
Wording edited for publication from the German entry; the register carries the author’s own text.
Stages
| Field | short stage | long stage |
|---|---|---|
| Verdict | passed | passed |
| Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating. | +51.16 ± 12.22 | +55.84 ± 13.02 |
| nElo Normalised Elo: relates the mean score excess of a colour-swapped pair to the spread of the pair results. | +101.41 ± 23.87 | +113.68 ± 26.04 |
| Games | 814 | 684 |
| Wins / draws / losses | 239 / 455 / 120 | 217 / 359 / 108 |
| pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points. | 1 / 50 / 192 / 157 / 7 | 0 / 41 / 154 / 144 / 3 |
| LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one. | +2.95 | +2.72 |
| Bounds | −2.94 … +2.94 | −1.34 … +2.71 |
| SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds or the game limit fixed in advance; then the test stops. | [0.0, 5.0] | [0.0, 5.0] |
| Error rates α / β | 0.05 / 0.05 | 0.05 / 0.25 |
| Model | normalized | normalized |
| time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move. | 8+0.08 | 40+0.4 |
| Book | A | B |
| Opponent | vs predecessor | vs predecessor |
| Duration | 6 min | 27 min |
Provenance
- Date
- 2026-11-08
- Started
- 2026-11-08 19:10:14 UTC
- Duration
- 33 min
- Author
- Agent X
- Epoch
- 16
- Gatekeeper
- passed
- Bench nodes
- 713