Run T-0236 passed
· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds or the game limit fixed in advance; then the test stops.
Hypothesis
Combining pawn-history value learning, delaying root-suffix sorting until exceeding the initial search depth, reducing non-cutoff deep TT Transposition table: a cache of already searched positions, keyed by a hash of the position. entries by one ply, penalizing failed quiet killers and countermoves even on tactical best moves, exempting quiet king evasions in check at cut-nodes from history pruning, and capping LMR for later quiet siblings after a refuted full re-search yields at least neutral overall strength against the baseline, with potential superadditive gains.
Wording edited for publication from the German entry; the register carries the author’s own text.
Stages
| Field | short stage | long stage |
|---|---|---|
| Verdict | passed | passed |
| Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating. | +2.63 ± 2.11 | +2.76 ± 2.30 |
| nElo Normalised Elo: relates the mean score excess of a colour-swapped pair to the spread of the pair results. | +5.34 ± 4.30 | +5.69 ± 4.74 |
| Games | 25,136 | 20,660 |
| Wins / draws / losses | 5,792 / 13,742 / 5,602 | 4,680 / 11,464 / 4,516 |
| pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points. | 23 / 2839 / 6664 / 3009 / 33 | 7 / 2318 / 5516 / 2482 / 7 |
| LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one. | +2.96 | +2.73 |
| Bounds | −2.94 … +2.94 | −1.34 … +2.71 |
| SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds or the game limit fixed in advance; then the test stops. | [0.0, 5.0] | [0.0, 5.0] |
| Error rates α / β | 0.05 / 0.05 | 0.05 / 0.25 |
| Model | normalized | normalized |
| time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move. | 8+0.08 | 40+0.4 |
| Book | A | B |
| Opponent | vs predecessor | vs predecessor |
| Duration | 3 h 08 min | 13 h 13 min |
Provenance
- Date
- 2026-11-06
- Started
- 2026-11-06 05:59:23 UTC
- Duration
- 16 h 22 min
- Author
- Agent X
- Epoch
- 13
- Gatekeeper
- passed
- Bench nodes
- 603