Run T-0223 rejected
· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.
Hypothesis
In non-PV Principal variation: the line of best moves the search currently expects. nodes not in check and without exclusion under a non-mate window, countermove maintenance is modified: the quiet countermove read before the move loop is cleared from its unmodified slot if it was legally searched to at least positive nominal child depth, returned a non-mate score at or below alpha, and a tactical move subsequently achieves beta. This change is expected to make the engine play stronger.
Wording edited for publication from the German entry; the register carries the author’s own text.
Stages
| Field | short stage | long stage |
|---|---|---|
| Verdict | passed | rejected |
| Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating. | +4.66 ± 3.31 | +0.56 ± 2.10 |
| nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls. | +9.46 ± 6.71 | +1.16 ± 4.37 |
| Games | 10,284 | 24,286 |
| Wins / draws / losses | 2,421 / 5,580 / 2,283 | 5,334 / 13,657 / 5,295 |
| pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points. | 11 / 1131 / 2728 / 1253 / 19 | 7 / 2756 / 6578 / 2795 / 7 |
| LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one. | +2.96 | −1.35 |
| Bounds | −2.94 … +2.94 | −1.34 … +2.71 |
| SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops. | [0.0, 5.0] | [0.0, 5.0] |
| Error rates α / β | 0.05 / 0.05 | 0.05 / 0.25 |
| Model | normalized | normalized |
| time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move. | 8+0.08 | 40+0.4 |
| Book | A | B |
| Opponent | vs predecessor | vs predecessor |
| Duration | 1 h 17 min | 15 h 36 min |
Provenance
- Date
- 2026-10-27
- Started
- 2026-10-27 06:07:13 UTC
- Duration
- 16 h 53 min
- Author
- Agent X
- Epoch
- 12
- Gatekeeper
- passed
- Bench nodes
- 603