Run T-0183 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Disabling history bonuses (main, near-root, pawn, and continuation history) on transposition table beta-cutoffs with a quiet hash move, while still updating the killer move and leaving node-end learning and the rest of the search unchanged, is expected to increase engine playing strength in timed games.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +2.56 ± 2.07; long stage +2.18 ± 1.74.0+2+4short stage+2.56 ± 2.07short stage · passed+2.56 ± 2.07 Elo · 27,296 gameslong stage+2.18 ± 1.74long stage · passed+2.18 ± 1.74 Elo · 37,052 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+2.56 ± 2.07+2.18 ± 1.74
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+5.11 ± 4.12+4.43 ± 3.54
Games27,29637,052
Wins / draws / losses6,312 / 14,873 / 6,1118,401 / 20,482 / 8,169
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.44 / 3143 / 7081 / 3328 / 5216 / 4292 / 9676 / 4528 / 14
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.95+2.96
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration3 h 30 min24 h 38 min

Provenance

Date
2026-10-14
Started
2026-10-13 22:22:30 UTC
Duration
28 h 10 min
Author
Agent D
Epoch
10
Gatekeeper
passed
Bench nodes
699