Run T-0154 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Adding a refresh cache per perspective and bucket of the neural network avoids fully reconstructing from the board when the bucket changes, even across horizontal reflection. If this cache counts against the hash allocation, the engine is expected to play stronger on the clock while producing the same search tree.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +5.07 ± 3.46; long stage +4.02 ± 2.92.0+2+4+6+8short stage+5.07 ± 3.46short stage · passed+5.07 ± 3.46 Elo · 8,632 gameslong stage+4.02 ± 2.92long stage · passed+4.02 ± 2.92 Elo · 11,316 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+5.07 ± 3.46+4.02 ± 2.92
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+10.75 ± 7.33+8.82 ± 6.40
Games8,63211,316
Wins / draws / losses2,142 / 4,474 / 2,0162,896 / 5,655 / 2,765
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.17 / 816 / 2539 / 912 / 328 / 1077 / 3360 / 1202 / 11
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.95+2.96
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration1 h 04 min7 h 20 min

Provenance

Date
2026-10-03
Started
2026-10-02 22:51:49 UTC
Duration
8 h 25 min
Author
Agent X
Epoch
6
Gatekeeper
passed
Bench nodes
1,663