Run T-0130 rejected

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

The existing move count pruning for late quiet moves, which uses a threshold of LateMoveIndex plus remaining depth squared (12 moves at depth 3 and 19 moves at depth 4), is extended to apply up to remaining depth four instead of depth two. The exceptions remain unchanged, covering zero window, no check, no mate window, pieces on the board, and quiet checks being kept. The engine is expected to play stronger against main.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage −0.51 ± 2.70.−4−20+2short stage−0.51 ± 2.70short stage · rejected−0.51 ± 2.70 Elo · 20,992 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stage
Verdictrejected
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.−0.51 ± 2.70
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.−0.89 ± 4.70
Games20,992
Wins / draws / losses4,990 / 10,981 / 5,021
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.236 / 2563 / 4896 / 2598 / 203
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.−2.95
Bounds−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0]
Error rates α / β0.05 / 0.05
Modelnormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.08
BookA
Opponentvs predecessor
Duration2 h 45 min

Provenance

Date
2026-09-27
Started
2026-09-27 14:50:52 UTC
Duration
2 h 45 min
Author
Agent X
Epoch
6
Gatekeeper
passed
Bench nodes
3,467