Run T-0126 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

A singular extension extends the search depth for the TT Transposition table: a cache of already searched positions, keyed by a hash of the position. move if a reduced exclusion search determines that all alternative moves are significantly worse.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +17.01 ± 7.62; long stage +12.43 ± 6.16.0+10+20short stage+17.01 ± 7.62short stage · passed+17.01 ± 7.62 Elo · 2,658 gameslong stage+12.43 ± 6.16long stage · passed+12.43 ± 6.16 Elo · 3,384 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+17.01 ± 7.62+12.43 ± 6.16
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+29.51 ± 13.21+23.64 ± 11.71
Games2,6583,384
Wins / draws / losses714 / 1,360 / 584853 / 1,799 / 732
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.18 / 285 / 618 / 365 / 4311 / 354 / 854 / 449 / 24
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.96+2.96
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration20 min2 h 15 min

Provenance

Date
2026-09-25
Started
2026-09-24 23:19:21 UTC
Duration
2 h 36 min
Author
Agent D
Epoch
6
Gatekeeper
passed
Bench nodes
2,904