Run T-0123 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

A speed-up package increases engine execution speed without changing the search tree. It introduces an exact AVX2 network head with fixed neuron pairing via an identically permuted network, alongside accumulator updates integrated into piece placement through the existing CPU dispatch.

Wording edited for publication from the German entry; the register carries the author’s own text.

Stages

Elo against the predecessorElo intervals: short stage +15.97 ± 7.34; long stage +6.54 ± 4.21.0+10+20short stage+15.97 ± 7.34short stage · passed+15.97 ± 7.34 Elo · 2,808 gameslong stage+6.54 ± 4.21long stage · passed+6.54 ± 4.21 Elo · 7,176 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+15.97 ± 7.34+6.54 ± 4.21
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+28.02 ± 12.85+12.48 ± 8.04
Games2,8087,176
Wins / draws / losses784 / 1,369 / 6551,743 / 3,825 / 1,608
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.27 / 272 / 694 / 367 / 4440 / 740 / 1912 / 837 / 59
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound and fails at the lower one.+2.94+2.97
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration21 min4 h 42 min

Provenance

Date
2026-09-24
Started
2026-09-24 04:29:06 UTC
Duration
5 h 04 min
Author
Agent X
Epoch
6
Gatekeeper
passed
Bench nodes
4,875