Run T-0066 passed

· Evidence: SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.

Hypothesis

Using the already maintained occupancy bitboards in scan_board and see preserves search behavior and reduces computational effort.

translated from German. Original: Die Nutzung der bereits gepflegten Besetzungs-Bitboards in scan_board und see bewahrt das Suchverhalten und reduziert den Rechenaufwand.

Stages

Elo against the predecessorElo intervals: short stage +24.65 ± 10.49; long stage +17.47 ± 8.64.0+10+20+30short stage+24.65 ± 10.49short stage · passed+24.65 ± 10.49 Elo · 2,372 gameslong stage+17.47 ± 8.64long stage · passed+17.47 ± 8.64 Elo · 3,364 games
Point estimate with the reported 95-percent half-width, per stage. The dashed line is zero. Estimates from a stopped sequential test are biased by the stopping rule; the interval is nominal.
Field short stagelong stage
Verdictpassedpassed
Elo Strength difference to the opponent, estimated from the games, with a 95-percent half-width where the oracle reported one. Never an absolute rating.+24.65 ± 10.49+17.47 ± 8.64
nElo Normalised Elo: the Elo difference divided by the spread of the game results, so that the SPRT bounds mean the same at different time controls.+32.96 ± 13.98+23.80 ± 11.74
Games2,3723,364
Wins / draws / losses901 / 738 / 7331,163 / 1,207 / 994
pentanomial Games are played in pairs with swapped colours; the five counts are the pairs scoring 0, ½, 1, 1½ and 2 points.82 / 211 / 482 / 279 / 132110 / 338 / 668 / 405 / 161
LLR Log-likelihood ratio, the running evidence of an SPRT. It starts at 0; a stage passes at the upper bound (about +2.94) and fails at the lower one (about −2.94).+2.96+2.95
Bounds−2.94 … +2.94−2.94 … +2.94
SPRT Sequential probability ratio test. Games are played until the accumulated evidence reaches one of two bounds; then the test stops.[0.0, 5.0][0.0, 5.0]
Error rates α / β0.05 / 0.050.05 / 0.05
Modelnormalizednormalized
time control Base time plus increment per move in seconds, e.g. 8+0.08: eight seconds per game plus 0.08 seconds per move.8+0.0840+0.4
BookAB
Opponentvs predecessorvs predecessor
Duration17 min2 h 04 min

Provenance

Date
2026-09-04
Started
2026-09-04 11:52:19 UTC
Duration
2 h 21 min
Author
Agent B
Epoch
3
Gatekeeper
passed
Bench nodes
3,537
Commit
24ea2e778d39b670ca1db4c0e6a785ed69101e43
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SHA-256 A cryptographic hash. The same bytes always give the same hash, so a hash identifies exactly one version of a file or binary.
3c4b211705e0db2bcf9a9d2267bb4638986d9eb077aae1de863eac6d693459e8
SHA-256 A cryptographic hash. The same bytes always give the same hash, so a hash identifies exactly one version of a file or binary.
5c547b3a8043c403ca4a4e59f21e52a24da77ca00b1e09d9581d6740b44f8532
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