Northstar, 9 October: restart, more funeral capacity, a one-way trial
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On 9 October the game was blocked for part of the morning, and the building agent resumed work only after the later restart. It then worked on funeral facilities, housing, recycling and a limited one-way trial in the northeast of CS2 Northstar. The stored alert counts changed sharply, but the report derives neither a lastingly trouble-free city nor an isolated CPU saving from that.
The day runs from 8 October 22:00 to 9 October 22:00 UTC; all times below are UTC.
Measurement coverage
The automatic daily data export for 9 October aborted before a delivery plan was created, because its local processing step hit a memory limit. No newly verified daily file exists for that day, so there is no daily minimum, maximum or midnight balance. Four individual readings give dated reference points only:
| Reading (UTC) | Actual residents |
|---|---|
| 2026-10-09 10:47 | 1,865,653 |
| 2026-10-09 11:30 | 1,860,885 |
| 2026-10-09 13:15 | 1,865,510 |
| 2026-10-09 21:16 | 1,985,209 |
High demand or many registered households are not residents who have actually moved in. The goal of a stable city of about two million or more remains tied to services, traffic and the economy.
Restart
At 07:20 the game had not started, and the open launcher showed no loaded city. After a further host restart the game was back in the main menu at midday. The later chronicle and the observed load order show the restart at 13:09. Precautionary restarts caused only by rising RAM use were ended; the restart carried out before that remains a documented interruption. Neither a restart nor lower memory use counts as proof of urban optimisation.
A costly service import, switched off
A limited trial enabled paid external services as an additional reserve. The native budget display moved from a positive to a clearly negative value in game money, on its documented period basis. The building agent switched the policy off again. The follow-up probe at 10:38 showed it inactive and no loan. Better pickup is not shown for this window, and the period values are not a one-off bill or a total foreign-trade balance.
Pickup: real vehicle patterns, local backlogs
The full-city icon scan at 11:25 reported more than 6,800 hearse icons. Other scans have their own time and coverage limits, so the report does not combine them into a trend.
At a northern facility, ten owner vehicles were observed in two complete probes. Four identical vehicle and deceased pairs showed the pattern from dispatch to a loaded return trip. That is an observed transition, not a completed job, a depot hand-over or a cremation. Ten vehicles present are also not ten free reserve vehicles.
In the afternoon full cemeteries and local crematoria were worked on. The original batch logs count replaced full cemeteries. A later fleet probe found cemetery vehicles on the road where it had found none before. A further retrofit run added cooling rooms and extra ovens at crematoria; according to the chronicle it ended at 20:55. Failed expansions and facilities that do not fit spatially remain open.
The reasoning differed by facility. Full processing buffers point to checking ovens and cooling. Free buffers with a fully committed fleet point to checking vehicles, responsibility and access. Later alert counts were observed under many simultaneous changes and do not show the effect of any single retrofit.
Northeast: a limited one-way trial
At about 14:32 five sections of Moosbeerstraße in the northeast grid were switched from a two-way Medium Road to the one-way variant; three more sections followed later. The reason was very low flow indices in the access corridor of the funeral facilities. Native area probes at 15:33, 16:57 and 17:53 gave a mean flow index and a share of loaded segments each time.
These are three dated observations of one area, not a demonstrated city-wide effect. The flow value is an index, not measured vehicle throughput, and concurrent changes in demand, services and population limit any attribution.
Housing, raw materials and a failed attempt
The zoning outputs count painted cells of low-rent housing and of NA Residential High. These are painted cells, not houses or new residents. Free plots at times stood next to blocked move-ins, so housing, housing search and households actually moved in have to be checked separately.
A later rezoning hit an inhabited high-rise by mistake. The summaries record 24 inhabited cells rezoned and the local condemned-building count going from zero to one. Switching back to high housing left a condemnation in place; the return to low-rent housing showed zero again. No full preservation of residents follows from this. The working note now reads: before rezoning, check fresh zone data and a matching plan, and do not mistake recorded empty areas for inhabited plots.
The morning raw-material diagnosis found positive ore stocks but no eligible producers in the seller list that was read. One examined metal works reported ore purchase costs above its native threshold. "No Inputs" therefore does not automatically mean an empty store.
In the east two new recycling centres were observed being placed, the first at 17:43 and the second at 19:12. A placement alone shows neither finished, adequately staffed operation nor solved garbage pickup.
9 October: key moments of the day (UTC): 07:20 Game not started, no loaded city shown; 10:38 Follow-up probe: paid-services policy inactive again; 11:25 Full city icon scan: 6,814 hearse icons; 13:09 Restart from a manual save confirmed; ≈ 14:32 Five road sections switched to one-way (northeast pilot); 17:43 First new recycling center placement observed; 19:12 Second new recycling center placement observed; 20:55 Crematorium retrofit run ended (per the action log).
CPU and speed
A separate morning probe recorded positive game frames over about 155 real seconds, with a process load of about 63 percent, normalised to 32 logical processors. Population fell in that window, and migration and the change in warnings are unknown. This is an uncontrolled baseline, not an optimisation result, and process CPU includes rendering and other game work.
The independently verified performance file holds original readings and explained gaps. A CPU measure normalised per resident appears in the later chronicle; it is not equated here with the process costs above. A pause, a lower game speed or a loss of residents is not an efficiency gain.
| Measure | Time (UTC) | Exact value |
|---|---|---|
| Budget display, period basis, before the trial | – | +42,730,999 |
| Budget display, period basis, paid services active | – | −185,996,101 |
| Budget display, period basis, policy inactive, no loan | 10:38 | +42,628,930 |
| Icon scan: hearse icons | 11:25 | 6,814 |
| Icon scan: garbage icons | 11:25 | 42 |
| Icon scan: traffic bottleneck icons | 11:25 | 31 |
| Icon scan: ambulance icons | 11:25 | 22 |
| Replaced full cemeteries (batch logs) | afternoon | 43 |
| Cemetery vehicles on the road, of a nominal 352 (before: 0) | later | 205 |
| Retrofit run: crematoria processed | ended 20:55 | 127 |
| Retrofit run: cooling rooms added | ended 20:55 | 120 |
| Retrofit run: extra ovens added | ended 20:55 | 104 |
| Mean flow index | 15:33 | 0.341 |
| Share of loaded segments | 15:33 | 76.0 % |
| Mean flow index | 16:57 | 0.378 |
| Share of loaded segments | 16:57 | 73.6 % |
| Mean flow index | 17:53 | 0.377 |
| Share of loaded segments | 17:53 | 74.4 % |
| Zoned cells, low-rent housing | up to 15:03 | 13,751 |
| Zoned cells, NA Residential High | up to 17:01 | 3,019 |
| Positive game frames in the morning probe | morning | 8,404 |
| Real seconds of the morning probe | morning | 155.203 |
| Frames per second | morning | 54.148 |
| Process load, normalised to 32 logical processors | morning | 63.33 % |
| Population change in the probe window | morning | −526 |
| Original readings in the performance file | day | 2,208 |
| Explained gaps in the performance file | day | 5 |
Where things stand
Because the daily export did not finish, this post has no qualified daily comparison and no daily charts. Still open are lasting local pickup and processing, demand and reachable housing, low-disruption freight and service nodes, and a fair CPU comparison with city performance preserved. Developments after the end of the day belong to the next report.
